![]() Where as I would like my button to be on the same screen as my game and once clicked it starts the game, while having the button disappear. ![]() The second tells the text to change color when the mouse is touching it, and the third tells the text to go back to its original color after the mouse is no longer hovering over it. However I want a start button.I have looked up videos on how to make a start button and they all seem to have a start button on a different screen and once clicked it goes to another scene. The first tells the text to be its original color. There are three functions in this script. You can clean this up by making the font size significantly larger, though this will mess up the camera's view at this point, so you would have to readjust the camera and the background plane's size.Ĭreate a new folder called Scripts in the project panel.Ĭreate a new CSharp script and call it MouseHover. The text will most likely look a little blurry. In this video we see how to make an exit button in Unity, the idea is create a system to quit game by pressing a button from the user interface. This will appear in the Inspector panel, provided you have the 3D text you want to edit selected in the Hierarchy. ![]() You can change the font color, size, and other other attributes in the Text Mesh component of the 3D text. Select the 3D text whose font you want to change in the Hierarchy panel, and drag the desired font from the fonts folder in the project panel to the box labeled "font" in the Text Mesh component in the Inspector. Note: This will most likely copy over several different files for each font, one for regular, bold, italic, etc. In the Unity project panel, create a new folder in Assets and call it Fonts, as well.Ĭopy and paste the fonts you want for your Unity project from your computer's fonts folder to the new Fonts folder you created within the Assets folder for your project. You can access them (on Windows) by opening Explorer and going to the folder called Fonts, which is located under OS/Windows/Fonts.
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